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AI Insights · Timothy · July 2022

Top 5 Disney Games Performance in Luxembourg: Q2 2022

Explore the performance of the top 5 Disney games on a unified platform in Luxembourg during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Disney Games Performance in Luxembourg: Q2 2022

During Q2 2022, the top 5 Disney games on a unified platform in Luxembourg displayed varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at each game's performance, based on data from Sensor Tower.

Disney Mirrorverse saw a notable increase in weekly revenue towards the end of June, peaking at approximately $277 in the week of June 20 and slightly declining to $251 the following week. The game's weekly downloads surged mid-June, reaching 419, before slightly dropping to 239 by the end of the month. Active users followed a similar upward trend, starting from 21 in mid-June and climbing to 308 by the end of June.

LEGO® DUPLO® MARVEL experienced fluctuating revenue throughout the quarter, with a high point of $168 in the week of June 20 and ending the quarter with $117. Downloads showed minor fluctuations, maintaining an average range in the 20s to 40s. Active users exhibited a gradual decline from 97 at the start of the quarter to 58 by the end of June, with some intermittent increases.

MARVEL Future Fight showed a significant spike in weekly revenue in early May, reaching $246, with another peak of $178 at the end of May. Downloads remained relatively stable, with a minor peak of 57 in late April and ending the quarter with 41. Active users hovered around the mid-400s, with slight variations, peaking at 448 in the week of June 20.

Marvel Contest of Champions had impressive revenue figures, peaking at $4033 at the end of June, with steady increases throughout the quarter. Downloads remained consistent, ranging from 15 to 55 per week. Active users saw a peak of 220 in late April and then stabilized around 162 towards the end of the quarter.

LEGO® Star Wars™: TCS showed a steady revenue trend with minor fluctuations, peaking at $110 in late March and maintaining around $50-$78 towards the end of the quarter. Downloads were irregular, peaking at 97 in early May and then dropping to single digits by the end of June. Active users peaked at 124 in early May but saw a sharp decline thereafter, with no active users recorded in the last few weeks of the quarter.

For more detailed insights and analysis, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022